![]() (15% to gain Critical at the beginning of the next 3 turns)īest in encounters where the enemy may not attack the Leper as often like Bosses without minions Gain Strength at the beginning of the next 3 turns ![]() Inevitable End trinket makes Break have a more useful niche Situationally useful against enemies with multiple layers of BlockĪgainst most enemies, Chop is more useful because it will only lose a few points of damage compared to Break (Ignores Blind when target has a Combo token) This should be in most of your builds even if you have a healer on the teamĪn upgrade here helps offense-oriented Lepers resist Blind applications The Leper's primary source of self-sustain - it heals and it removes stress.
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